Technical Details
Audio/video streaming,
refers to sending either live data feeds or pre-recorded, archived
files over the Internet or local networks for immediate playback.
These are generally one-way broadcasts that originate here
at Cornell and are delivered to client computers to be watched.
Typically the audience computers will use Real Network's RealPlayer
or Apple's QuickTime
player to receive the broadcasts from CIT streaming servers.
CIT is able to assist in the production of either live or archived
webcasts involving academic or special event content. Archived productions
are recorded and stored on CIT servers until they are accessed for
playback on-demand.
Audio/Video
Streaming Request Form
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One-way, real-time audio/video streaming, with the ability to
archive broadcasts for on-demand playback is ideal for:
- Course Lectures
- Guest Lectures
- Demonstration Materials
- Educational Materials
- Supplemental Material for a Course
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Here is a description of the distinction between two
similar technologies:
Audio/Video Streaming -- the audio/video data is compressed
to make it smaller, then stored for playback through the
Internet upon request. There is some loss of quality
during compression and decompression.
Video Distribution --
live, highest quality audio/video well-suited for covering overflow
events or speakers at remote sites. |
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How does audio/video streaming work?
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1. The
content is created. This content
can either be a live production, such as a lecture, or may be
pre-recorded content, such as educational materials, that are
archived for on-demand playback. Audio and/or video feeds of
the event can be simultaneously recorded. |
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2. Data
is digitized and compressed. The recorded audio and/or video
data is processed by special software into the desired format
for broadcast. The data is also compressed to use less bandwidth,
for a higher speed of data transfer across the Internet or other
network. |
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3. Data is stored
or immediately broadcast. At this point, the digital content
is either stored on CIT's servers to be played back at the request
of individual users, or it is broadcast live, in real-time,
over the Internet or other network. |
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4. Data is transferred
through the Internet. Rather than sent as an large media
file, the audio and/or video content is streamed
in small, managable packets of information. |
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5. Audience receives
content via player software. At this stage the content is
received, typically through a personal computer, and the audio
and/or video data is decompressed and played back using software
appropriate to the desired format--typically RealPlayer
or Quicktime.
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CIT Audio/Video and Classroom Technologies Services Home
Audio/Video Streaming and Webcasting | Videoconferencing
Classroom Technology Database | Classroom Technology Consulting and Design
Page last updated: April 10, 2006
Reformatted: May 16, 2007
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