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Bandwidth: The amount of data that moves through a network connection Content: Content refers to the audio, video, or any other media composed and produced for broadcast. Digitization: The conversion of analog information into binary data signals. Host: (n.) The computer that contains the information a user would like to access. (v.) To store data on a computer connected to a network. ISDN: An acronym for Integrated Services Digital Network, a system of digital phone connections which allows data to be transmitted simultaneously. Maximum data rate of 384 Kbps. QuickTime: The standard for digital video and streaming media developed by Apple Computer, Inc. The player is available for multiple platforms at the Quicktime web site. RealNetworks: The company that pioneered the streaming of media over networks. Its format is one of the de-facto Internet standards. The RealPlayer is its proprietary player software. Streaming media: A data transfer technique that allows the user to see and hear audio and video without lengthy download times. The host "streams" small amounts of information over the Internet to the user, who plays the content as it is received. Stream: (n.) A flow of a single type of data. (v.) To send a media clip over a network so that it begins playing back as quickly as possible. Videoconferencing: Real-time communication over a network, where audio and video data feeds are exchanged between geographically remote locations. Audio/Video Streaming: The broadcasting of streaming content over the Internet. Typically refers to a live broadcast. Windows Media: The streaming media format of the Microsoft Corporation. Microsoft's Windows Media Player is its proprietary player software.
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Last updated: April 10,2006 |